Status
On Shinseina, as long as you belonged to a Clan you would have a status within that Clan that represented who you are. Below is a list of statuses that exist.
Monarch
This is a permission only role
The Ruler of a Clan, especially one who inherits the position by right of birth. The Monarch is the highest-ranking person in their rightful Clan and land. They possess God's Mark to show their rule and hold the highest authority and wealth in their Clan. Becoming a Monarch grants you the power to command your Clan as you see fit.
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Benefits:
- Unique Perks (Passive)
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Royal Presence: Allies gain a 10% stat boost when within the Monarch’s vicinity.
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Monarch’s Resilience: 40% resistance to mental and magical manipulation against them.
- Economic and Social
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Weekly Income: 100 Gold Coins per week.
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Royal Treasury Access: Access to the Royal Treasury.
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Influence and Command: Issue a decree affecting events, NPCs, or lower-status characters.
- Customizable Growth Potential
Choose one perk:
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Royal Strategist: Passive boost to tactical decisions in negotiations and battles.
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Wealth of the Crown: 20% increased income and exclusive trade access.
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Authority: Enhanced influence within the Clan and its Factions.
Growth Potential: Perks evolve through major milestones.
Spell and Rune Limits
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Total: 50
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A Ranks: Varies
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B Ranks: Varies
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C Ranks: Varies
Consort
This is a permission only role
The partner of the Clan's Ruler. Consorts are married into the position. The Consort is the second-highest rank in the rightful Clan and land being right under the Monarch. In terms of authority, they are second only to the Monarch being, and in the circumstance that the Monarch is unable to rule due to issues, they will temporarily rule.
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Benefits:
- Unique Perks (Passive)
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Royal Influence: Allies within the Consort’s presence gain a passive boost to charisma-based interactions, making negotiations and diplomatic efforts more favorable.
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Privileged Access: Consorts gain a 10% boost to magical abilities when learning royal knowledge or conducting rituals tied to their status.
- Economic and Social
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Weekly Income: 70 Gold Coins per week.
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Resource Allocation: Access to the royal inventory and most of the wealth granted to them.
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Temporary Command: When acting in place of the Monarch, the Consort can issue major commands or change an ongoing event within the Clan.
- Customizable Growth Potential
Choose one perk:
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Grace of the Crown: Enhanced reputation and influence among nobles and key figures.
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Master of Ceremonies: Increased success in social and ceremonial events, with minor boosts to morale for allies.
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Strategic Advisor: Improved tactical insights when assisting in decisions or planning.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total Spells: 40
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A Ranks: 6
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B Ranks: 10
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C Ranks: 20
Prince/Princess
This is a permission only role
The child of a monarch and normally the 3rd highest ranking in a Clan. The 1st child of a monarch is set to be the next Monarch unless something is to happen to them, it moves to the 2nd child. If a Prince/Princess does not inherit the title of Monarch then they will become a Duke/Duchess a year after their sibling is enthroned.
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Benefits:
- Unique Perks (Passive)
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Royal Aura: Grants a passive boost to charisma and negotiation-based interactions with NPCs.
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Inherited Power: Slightly increased magical and combat capabilities due to their royal lineage, providing a 10% boost to spell effectiveness.
- Economic and Social
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Weekly Income: 50 Gold Coins per week.
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Access to Royal Resources: They have limited access to the royal treasury.
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Noble Privileges: Special access to restricted areas, royal events, and the ability to influence lower-ranking characters within the Clan.
- Customizable Growth Potential
Choose one perk:
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Noble Charisma: Enhanced influence over social and diplomatic situations.
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Heir’s Knowledge: Increased proficiency in a chosen school of magic or combat aspect.
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Protector of the Realm: Minor boost to combat skills when defending the Clan or its territories.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 35
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A Ranks: 5
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B Ranks: 8
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C Ranks: 16
Duke/Duchess
This is a permission only role
This position is often held by a person with blood relations to the royal family, either the current or the previous, but can also be granted to someone who has done great merit to the Clan. The Duke/Duchess is the 4th highest rank in the clan and often owns their own Dukedom, a land which they manage for the Monarch.
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Benefits:
- Unique Perks (Passive)
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Noble Authority: Grants a passive boost to influence over lower-ranking characters, making diplomatic and command actions more effective within their domain.
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Landowner’s Resilience: Increased by 30% endurance and defensive capabilities when within the borders of their Dukedom.
- Economic and Social
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Weekly Income: 30 Gold Coins per week.
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Access to Resources: Can acquire up to 2 regional resources from their Dukedom per week (e.g., minerals, crops, unique goods).
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Administrative Command: The Duke/Duchess can influence an event or issue a command within their Dukedom, affecting NPCs or resource distribution.
- Customizable Growth Potential
Choose one perk:
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Wealth of the Land: 10% boost to income and resources derived from their Dukedom.
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Noble’s Protection: Increased combat proficiency and durability when defending their lands.
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Esteemed Diplomat: Improved standing and negotiation ability with other nobles and foreign envoys.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 30
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A Ranks: 4
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B Ranks: 6
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C Ranks: 12
Count/Countess
This is a permission only role
This position is a rank that is often given to people who have made a contribution to the Clan in a big enough way that it is notable. The position is often hereditary and is born into, with new Count/Countess rarely being appointed. They are rather wealthy and have quite a lot of authority thanks to their numerous businesses around the City.
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Benefits:
- Unique Perks (Passive)
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Commercial Influence: Grants a passive boost to business dealings and trade negotiations, increasing profits and improving relationships with merchants and commoners.
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Noble Connections: Enhanced access to valuable information and secret networks within the Clan, allowing for strategic advantages in economic and political matters.
- Economic and Social
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Weekly Income: 40 Silver Coins per week.
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Business Ownership: May own and manage up to 3 businesses within the Clan, each generating income and providing resources.
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Resource Leverage: Can utilize their businesses’ influence to acquire more rare goods more often.
- Customizable Growth Potential
Choose one perk:
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Merchant’s Touch: 10% increase in revenue from owned businesses.
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Political Maneuvering: Improved standing with other nobles and influence in political events.
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Skilled Negotiator: Reduced prices and better deals when trading or making purchases.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 25
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A Ranks: 3
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B Ranks: 4
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C Ranks: 8
Marquess/Marchioness
This is a permission only role
This rank is typically granted to knight families who have made significant contributions to their Clan. Often hereditary, Marquess/Marchionesses are deeply loyal to knighthood and usually govern lands on the frontlines or near the borders. Though not as wealthy as other nobles, they derive income and influence from their loyal knights and the territories they oversee.
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Benefits:
- Unique Perks (Passive)
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Battle-Hardened Command: Passive boost to combat effectiveness and defensive capabilities when leading or fighting alongside their knights. They have a 30% boost to physical and magical capabilities in a group of knights.
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Frontline Authority: Enhanced influence over military matters and strategic decisions, particularly in border territories and areas of conflict.
- Economic and Social
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Weekly Income: 20 Silver Coins per week.
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Knightly Order: May maintain a small group of loyal NPC knights who assist in battles, patrols, and border defense. Group size and effectiveness scale with roleplay milestones.
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Resource Access: Can request military resources to fortify their lands or strengthen their forces.
- Customizable Growth Potential
Choose one perk:
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Commander’s Influence: Increased effectiveness and loyalty of knights and soldiers under their command.
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Defender of the Realm: Boost to combat proficiency and fortification strength within their lands.
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Tactical Insight: Improved ability to predict and counter enemy tactics, granting a strategic edge.
Growth Potential: Perks evolve through major milestones.
Spell and Rune Limits
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Total: 25
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A Ranks: 2
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B Ranks: 3
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C Ranks: 5
Baron/Baroness
This is a permission only role
A person of this rank was formerly a commoner who, due to significant contributions or special circumstances, was awarded the title by the Monarch or a higher-ranking noble. While slightly above commoners, Barons/Baronesses hold notable influence based on their personal achievements and connections.
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Benefits:
- Unique Perks (Passive)
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Noble Recognition: Passive increase in reputation and influence within their Clan, granting better treatment from NPCs and easier access to social circles.
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Resourceful Advantage: Gain access to unique local resources and information that commoners and higher nobles cannot easily obtain. Through commoner connections.
- Economic and Social
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Weekly Income: 10 Silver Coins per week.
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Business Ownership: May own and manage up to 2 small businesses, generating income and minor influence within their local area.
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Networking Perk: Access to a minor network of contacts that can be leveraged for trade or minor favors.
- Customizable Growth Potential
Choose one perk:
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Local Patron: Increased business profits and better relations with the townsfolk.
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Political Aspirant: Improved standing with higher-ranking nobles and minor influence in local politics.
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Merchant’s Favor: Discounted prices when buying goods from merchants within the Clan.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 20
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A Ranks: 1
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B Ranks: 2
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C Ranks: 4
Royal Knight
This is a permission only role
A knight of exceptional skill recognized and directly employed by the Royal Family. Unlike other knights, Royal Knights answer only to the Monarch, granting them unmatched autonomy and authority within the Clan.
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Benefits:
- Unique Perks (Passive)
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Royal Loyalty: Passive increase in strength and endurance when fighting for the Royal Family or defending royal interests. Boosting their physical and magical capabilities by 30%.
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Knightly Prestige: Increased respect and influence among other knights and soldiers, granting access to restricted training and information.
- Economic and Social
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Weekly Income: 3 Silver Coins per week, with the potential for additional earnings based on duties and tasks completed.
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Exclusive Training: Access to elite combat training and advanced weaponry reserved for Royal Knights.
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Royal Command Privilege: May issue orders to lower-ranking knights and guards, and can bypass commands from nobles (except the Monarch).
- Customizable Growth Potential
Choose one perk:
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Blade Mastery: Increased proficiency with swords and melee weapons, granting a minor combat boost of 25%.
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Unyielding Defender: Boosted defensive capabilities when protecting allies or defending territory BY 20%.
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Strategic Commander: Enhanced tactical insight during battles, improving command efficiency.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 20
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A Ranks: 0
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B Ranks: 2
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C Ranks: 6
Knight
A highly trained and skilled warrior, employed by the city, a noble, or even the royal family to serve as protectors and combatants. Knights are often tasked with missions involving combat and danger, upholding honor and loyalty above all else. They are compensated based on their employer, with Clan-employed knights often receiving higher pay.
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Benefits:
- Unique Perks (Passive)
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Combat Mastery: Passive boost to combat proficiency, providing increased effectiveness in melee battles and defensive maneuvers by 25%.
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Honor Guard: Enhanced standing and respect within the community, granting easier access to military resources and training.
- Economic and Social
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Weekly Income: 4 Silver Coins per week, with potential for bonuses based on missions and tasks completed.
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Arrest Authority: May arrest characters (OCs) and NPCs within reason, as per roleplay laws and scenarios.
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Equipment Access: Free access to standard weapons and armor stored in the Clan’s barracks, with limited upgrades available based on service and rank.
- Customizable Growth Potential
Choose one perk:
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Defender’s Stance: Increased durability and reduced damage taken when protecting allies by 20%.
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Weapon Specialist: Enhanced skill and damage with a chosen weapon type (e.g., swords, spears) by 20%.
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Battlefield Tactician: Improved ability to coordinate and lead troops in skirmishes or battles by 25%.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 15
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A Ranks: 0
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B Ranks: 1
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C Ranks: 6
Guard
A person employed by the city to maintain law and order, Guards protect the city from criminals and ensure the safety and well-being of commoners. They regularly patrol the streets to uphold peace and enforce the law.
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Benefits:
- Unique Perks (Passive)
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Lawkeeper’s Presence: Passive boost to perception and awareness, making it easier to detect suspicious behavior and threats by 25%.
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Civic Authority: Enhanced influence over commoners during investigations and conflict resolution.
- Economic and Social
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Weekly Income: 3 Silver Coins per week.
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Arrest and Investigation Authority: May arrest commoners who commit crimes and conduct investigations into suspected wrongdoing, as per roleplay laws.
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Equipment Access: Access to basic guard equipment, including weapons and armor necessary for their duties.
- Customizable Growth Potential
Choose one perk:
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Keen Observer: Improved ability to notice hidden details, tracks, or clues during patrols and investigations by 30%.
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Defensive Training: Minor increase in defense and durability when protecting citizens or engaging with hostile entities by 20%.
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Community Trust: Enhanced reputation and trust among commoners, making it easier to gain information and cooperation.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 10
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A Ranks: 0
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B Ranks: 0
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C Ranks: 5
Esquire
An Esquire is an individual in training to become either a Knight or a Guard. They take orders from their assigned mentor and learn through hands-on experience, observation, and practice. Typically, Esquires serve for one to two years before being promoted to their respective positions.
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Benefits:
- Unique Perks (Passive)
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Trainee’s Dedication: Passive boost to learning speed and adaptability, allowing Esquires to pick up new combat and tactical skills faster by 30%.
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Mentor Bond: Gains increased combat effectiveness and confidence when fighting alongside their assigned Knight or Guard mentor by 25%.
- Economic and Social
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Weekly Income: 2 Silver Coins per week as a trainee stipend.
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Training Access: Full access to training facilities, sparring sessions, and lessons provided by their mentor.
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Growth Potential: Faster skill growth and development through training milestones, enabling Esquires to become Knights or Guards more quickly.
- Customizable Growth Potential
Choose one perk:
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Quick Learner: Increased proficiency gain in a chosen weapon type or combat skill by 30%.
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Supportive Tactics: Minor boost to defense and support abilities when assisting allies by 20%.
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Eager Apprentice: Greater chance of learning advanced techniques when training with their mentor.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 8
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A Ranks: 0
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B Ranks: 0
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C Ranks: 3
Medic
A skilled professional specializing in the medical arts or healing magic. Respected medics often work in hospitals or health care settings and are required to have a medical license as proof of their capabilities. Medics can hold a variety of roles, including surgeons, drug researchers, and more.
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Benefits:
- Unique Perks (Passive)
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Healing Touch: Grants a passive 20% boost to healing effectiveness, whether using herbs, spells, or medical procedures.
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Medical Expertise: 15% increased effectiveness when diagnosing and treating ailments, providing faster recovery times for patients.
- Economic and Social
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Weekly Income: 3 Silver Coins per week for professional medics; lesser-skilled medics earn between 50 Copper and 1 Silver Coin per week.
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Advanced Knowledge: Access to rare herbs and advanced medical procedures not available to commoners.
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Clinic Access: Can operate or be employed in a clinic, granting access to medical supplies and patient care facilities.
- Customizable Growth Potential
Choose one perk:
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Herbal Specialist: 20% increased potency of healing herbs and potions crafted.
Quick Healer: 15% faster treatment times and recovery for patients.
Combat Medic: 10% increased defense and speed when healing during combat situations.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 8
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A Ranks: 0
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B Ranks: 0
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C Ranks: 1
Tavern Owner
This is a permission only role
A Tavern Owner runs a tavern, bar, or restaurant within a city or town. While they typically manage the establishment, they may employ staff to handle day-to-day tasks. Their main responsibility is overseeing operations, ensuring smooth service, and maintaining the establishment’s reputation.
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Benefits:
- Unique Perks (Passive)
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Master of Hospitality: Grants a passive 20% boost to business reputation, attracting more customers and generating higher profits.
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Rumor Mill Access: 15% increased likelihood of acquiring valuable rumors, hidden quests, or insider information from patrons.
- Economic and Social
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Weekly Income: Earns 3 to 5 Silver Coins per week, depending on the tavern's success and reputation.
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Business Management: Ability to hire and manage staff, enhancing operational efficiency and income.
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Event Hosting: May host special events or gatherings.
- Customizable Growth Potential
Choose one perk:
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Customer Loyalty: 20% increased return rate of regular customers, boosting consistent income.
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Renowned Cuisine: 15% chance to attract high-profile patrons, increasing reputation and earnings.
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Bouncer’s Protection: 10% increased security effectiveness within the tavern, reducing disturbances and conflicts.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 5
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A Ranks: 0
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B Ranks: 0
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C Ranks: 2
Tavern Worker
A Tavern Worker serves in various roles within a tavern, bar, or restaurant. Responsibilities can include cleaning, waiting tables, serving drinks, cooking, or even acting as a bouncer to maintain peace. This position is Permission Only but is generally accessible upon request.
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Benefits:
- Unique Perks (Passive)
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Service Expertise: 15% boost to income earned from tips and customer service tasks due to exceptional skills and rapport with patrons.
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Ear for Secrets: 10% increased chance of overhearing valuable rumors, gaining access to hidden quests or useful information.
- Economic and Social
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Weekly Income: 1 to 2 Silver Coins per week, based on role and performance within the tavern.
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Rumor Access: Regular exposure to tavern patrons provides access to useful gossip, secrets, or quest leads.
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Skill Development: Ability to specialize in a task (e.g., cooking, serving, bartending) with the potential for unique roleplay benefits and recognition.
- Customizable Growth Potential
Choose one perk:
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Friendly Demeanor: 20% increased tips and better rapport with customers.
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Quick Reflexes: 10% increased reaction speed.
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Mixologist’s Touch: 15% chance to create special drinks that grant minor buffs to those who consume them.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 5
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A Ranks: 0
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B Ranks: 0
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C Ranks: 0
Blacksmith
A skilled artisan trained in the craft of forging armor, weapons, and other items from various minerals and ores. The work of a Blacksmith is demanding and requires strength, skill, and dedication. Some rare Blacksmiths possess the ability to create items infused with mana or enchanted with unique abilities.
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Benefits:
- Unique Perks (Passive)
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Craftsmanship Mastery: 20% increased durability and quality of crafted items, making them more desirable and effective.
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Material Efficiency: 15% reduced resource cost when forging items due to expert craftsmanship and efficient techniques.
- Economic and Social
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Weekly Income: Earns 3 to 5 Silver Coins per week from selling crafted items, depending on the complexity and demand.
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Access to Materials: Begins with a smithing channel and a supply of common minerals, with opportunities to access rare resources through roleplay milestones.
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Crafting Knowledge: Can learn and develop advanced crafting techniques, including weapon enchantment and mana infusion, through dedicated roleplay.
- Customizable Growth Potential
Choose one perk:
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Precision Forging: 15% chance to create items with enhanced properties (e.g., improved damage or defense).
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Enchantment Affinity: 10% increased success rate when enchanting or imbuing items with magical properties.
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Master of Metals: 20% increased crafting speed and efficiency when working with common and rare ores.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 5
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A Ranks: 0
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B Ranks: 0
-
C Ranks: 3
Baker
A Baker specializes in creating and selling oven-based goods such as cakes, bread, donuts, and other treats. They often operate in bakeries, malls, cafes, or similar establishments, providing a modest but steady income.
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Benefits:
- Unique Perks (Passive)
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Artisan’s Touch: 20% increased quality and flavor of baked goods, making them more desirable and valuable to customers.
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Efficient Preparation: 15% faster production time for baked goods due to expert techniques and experience.
- Economic and Social
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Weekly Income: Earns 2 to 4 Silver Coins per week, depending on the success and popularity of their baked goods.
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Bakery Access: May start with a dedicated bakery channel or work in the shopping district to sell their products.
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Special Orders: Ability to take on unique or special orders, potentially increasing income and influence within the community.
- Customizable Growth Potential
Choose one perk:
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Gourmet Recipes: 20% chance to create rare or unique baked goods with minor buffs or effects for consumers.
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Customer Loyalty: 15% increased return rate of customers, boosting consistent sales.
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Master Baker’s Speed: 10% increase in production speed and efficiency, allowing for more sales in less time.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 5
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A Ranks: 0
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B Ranks: 0
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C Ranks: 0
Merchant
Merchants specialize in trade, dealing in goods, currency, and other commodities. Their primary focus is profit, making fair deals as long as it benefits their bottom line. Merchants operate in various settings; indoors, outdoors, stalls, stores, or even as traveling traders. Most travel between cities, offering unique goods and gaining access to multiple Clans through trade licenses.
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Benefits:
- Unique Perks (Passive)
-
Haggler’s Charm: 15% increased profit margins on trades and sales due to expert negotiation skills.
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Market Knowledge: Passive 10% increase in the value of goods bought and sold.
- Economic and Social
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Starting Wealth: Begins with wealth significantly above that of commoners.
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Weekly Income: 5 to 10 Silver Coins per week, based on trade volume and market demand.
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Access to Rare Goods: Ability to acquire and trade in uncommon items through established networks.
- Customizable Growth Potential
Choose one perk:
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Trade Connections: 20% increased access to rare items and exclusive deals through networked contacts.
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Traveling Salesman: 15% increase in profits when trading.
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Contract Negotiator: 10% reduced cost for goods and services purchased.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 8
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A Ranks: 0
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B Ranks: 0
-
C Ranks: 2
Commoner
The everyday citizen, living and working within the city or surrounding areas. Commoners hold a variety of jobs, such as teachers, farmers, butchers, and more. They form the backbone of society, contributing to the Clan’s livelihood and stability.
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Benefits:
- Unique Perks (Passive)
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Community Connection: 10% increased rapport with other commoners and access to local knowledge and gossip.
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Resilient Spirit: Passive 10% boost to endurance and recovery rates.
- Economic and Social
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Stable Income: Earns 1 to 2 Silver Coins per week, based on occupation and performance.
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Job Flexibility: Ability to change occupations or pursue new roles.
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Clan Protection: As part of the Clan, Commoners enjoy protection under Clan laws and security.
- Customizable Growth Potential
Choose one perk:
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Skilled Worker: 10% increased proficiency in a chosen craft or job.
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Local Reputation: 15% improved standing within the community, offering small favors and support from other commoners.
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Versatile Learner: 10% increased learning speed when taking on new skills or occupations.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 5
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A Ranks: 0
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B Ranks: 0
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C Ranks: 0
Rogue
Rogues are individuals who do not belong to any clan or kingdom. They may have been banished, born outside of a clan, or chosen to live independently. Though often misunderstood, not all Rogues are criminals— they simply operate without the constraints of clan allegiance.
This status prevents having other statuses or clans, but this can change through roleplay.
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Benefits:
- Unique Perks (Passive)
-
Independent Spirit: Passive 15% boost to survival, stealth, and adaptability skills.
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Survivor: Passive 25% boost to speed and durability.
- Economic and Social
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Undocumented Status: If born outside a clan, can operate under the radar, with clan authorities remaining ignorant of their existence unless they draw significant attention.
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Flexible Earnings: Ability to engage in various tasks, trades, or contracts without clan restrictions, with the potential to earn 1-3 Silver Coins per week.
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Rogue Connections: Access to connections outside of the Clans and Kingdoms, and underground groups.
- Customizable Growth Potential
Choose one perk:
-
Nomadic Resilience: 15% increased resistance to harsh environments and weather conditions.
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Quick Escape: 20% improved evasion and escape capabilities when in danger.
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Skilled Scavenger: 10% increased chance of finding valuable or useful items during exploration.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 5
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A Ranks: 0
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B Ranks: 0
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C Ranks: 0
Sea Captain
Captains are seasoned sailors who have proven themselves through countless voyages across the world's dangerous seas. They lead and protect their crews, commanding respect and wielding considerable influence in maritime circles.
​
Benefits:
- Unique Perks (Passive)
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Commanding Presence: Passive 25% boost to crew morale and combat effectiveness when leading from their vessel.
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Master Navigator: 20% increased accuracy and speed when navigating treacherous waters.
- Economic and Social
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Weekly Income: Earns around 5 Silver Coins per week, with potential for higher earnings.
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Vessel Ownership: Begins with a moderately sized vessel and an NPC crew of fair size.
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Sea Influence: Knowledge and connections within port cities and the seas.
- Customizable Growth Potential
Choose one perk:
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Battle-Hardened Captain: 25% increased combat effectiveness during naval battles or on sea.
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Trade Master: 20% boost to profits from sea-based commerce and trade routes.
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Loyal Crew: 25% increased loyalty and skill among NPC crew members.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 15
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A Ranks: 0
-
B Ranks: 1
-
C Ranks: 2
Sailor
A sailor’s job is to explore and patrol the vast oceans, offering various services for those trying to get around. Whether it be for the transportation of people, materials/supplies, or anything else, a sailor’s job remains ship and sea-oriented.​
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Benefits:
- Unique Perks (Passive)
-
Seafarer’s Instinct: Passive 25% boost to navigation, sailing speed, and adaptability during sea travel.
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Ocean Resilience: 20% increased resistance to weather effects and ocean hazards.
- Economic and Social
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Variable Income: Earns between 2 to 6 Silver Coins per week, depending on voyages, contracts, and sea-based trades completed.
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Maritime Resources: Can gain or access ocean and marine supplies and forge connections within maritime trade networks.
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Vessel Ownership: Starts with a small one-manned boat, with the option to join a captain’s crew or grow into one.
- Customizable Growth Potential
Choose one perk:
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Expert Navigator: 15% increased accuracy in navigating difficult waters and finding hidden or remote locations.
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Sea Combat: 20% increased combat effectiveness during naval battles or on ships.
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Merchant Sailor: 20% boost to profits when engaging in sea-based trade and commerce.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
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Total: 5
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A Ranks: 0
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B Ranks: 0
-
C Ranks: 1
Assassin
Assassins operate in the shadows and are often involved in illegal activities, taking on jobs that often involve killing, kidnapping, or other covert tasks through illegal means. Their work is often characterized by stealth, precision, and anonymity, with the goal of leaving no trace or witness but that isn't always the case.
​
Benefits:
- Unique Perks (Passive)
-
Stealth Mastery: Grants a passive 25% boost to stealth and evasion.
-
Lethal Precision: 10% increased effectiveness when striking vital points.
- Economic and Social
-
Variable Income: Paid per job, with earnings based on difficulty and risk, typically ranging from 5 to 15 Silver Coins per contract.
-
Black Market Access: Ability to purchase illegal items or services, with connections to the black market.
-
Lethal Permission: Can kill or incapacitate targets outside of PTK zones if related to their mission, within reasonable roleplay boundaries.
- Customizable Growth Potential
Choose one perk:
-
Silent Killer: 15% increased success rate when performing stealth attacks or ambushes.
-
Escape Artist: 20% improved ability to evade capture or escape dangerous situations.
-
Poison Mastery: 10% increased effectiveness when creating or applying poisons.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 5
-
A Ranks: 0
-
B Ranks: 0
-
C Ranks: 1
Bounty Hunter
A bounty hunter is a person who is legally allowed by the authorities to capture, or in some cases kill, wanted criminals that have long been left uncaught. They usually have some form of bounty hunter license that allows them to be identified, but some tend to work illegally.
​
Benefits:
- Unique Perks (Passive)
-
Tracker’s Precision: Grants a passive 25% increase in tracking and locating targets.
-
Combat Prowess: 20% boost to combat effectiveness when fighting or apprehending targets on a bounty list.
- Economic and Social
-
Variable Income: Earns payment based on captured or eliminated bounties.
-
Bounty License: Allows the interruption of roleplays involving criminals, with the ability to capture or kill targets even in non-PTK zones, within reasonable roleplay boundaries.
-
Legal Recognition: Authorized access to restricted areas or information in pursuit of bounties within reason.
- Customizable Growth Potential
Choose one perk:
-
Capture Specialist: 15% increased effectiveness when capturing targets alive.
-
Lone Hunter: 20% increased survival and combat capabilities when working alone.
-
Tactical Negotiator: 20% improved success in intimidating or persuading targets to surrender.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 5
-
A Ranks: 0
-
B Ranks: 0
-
C Ranks: 1
Priest
This is a permission only role
A Priest serves as the head of a shrine or church and other such religious structures, overseeing all major religious duties, including conducting rituals, leading worship, and promoting the values of their faith. It is a very important role within the religious structure, often having various ranks.
​
Benefits:
- Unique Perks (Passive)
-
Divine Favor: Passive 25% boost to all healing and protective spells cast.
-
Ritual Mastery: 15% increased success rate when conducting rituals, blessings, or religious rites.
- Economic and Social
-
Weekly Income: 4 to 8 Silver Coins per week, supported by donations and offerings from worshippers.
-
Religious Influence: Access to sacred knowledge, and connections within the religious community.
-
Voice of the Divine: Ability to receive divine visions or guidance, outside of their control.
- Customizable Growth Potential
Choose one perk:
-
Blessed Healer: 20% increased potency in healing spells and abilities.
-
Sanctuary Keeper: Grants a protective aura around an area they bless, reducing damage and enhancing defense within its bounds by 25%.
-
Divine Scholar: 15% increased effectiveness in studying and interpreting religious texts and ancient knowledge.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 15
-
A Ranks: 1
-
B Ranks: 2
-
C Ranks: 10
Shrine Maiden
This is a permission only role
Shrine Maidens assist in the daily upkeep and rituals of the shrine, handling offerings, cleaning, and festival preparations, aside from that they are often a symbol more than a position or rank. They often hold symbolic significance within the Shanti Religion and are bound by strict traditions and rules, more commonly found in the Beast Clan.
​
Benefits:
- Unique Perks (Passive)
-
Community Connection: 30% increased rapport with other commoners and access to local knowledge and gossip.
-
Resilient Spirit: Passive 30% boost to endurance and recovery rates.
- Economic and Social
-
Weekly Income: 2 to 5 Silver Coins per week through offerings and religious services.
-
Religious Symbol: Treated as lesser nobles within the Beast Clan and with great respect from believers because of their symbolism.
-
Access to Sacred Knowledge: Ability to study and utilize sacred texts.
- Customizable Growth Potential
Choose one perk:
-
Ritualist’s Grace: 25% increased effectiveness when performing rituals or ceremonies.
-
Guardian of Purity: Grants a protective shield to allies, reducing incoming damage by 10%.
-
Nature’s Blessing: 10% increased affinity with nature-based magic.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 10
-
A Ranks: 0
-
B Ranks: 0
-
C Ranks: 7
Tailor
Tailors specialize in creating and designing clothing, shoes, and related accessories for sale in malls, shops, and markets. Some who are skilled enough can even establish high-standing contracts with nobles, granting fame and wealth within the fashion industry.
​
Benefits:
- Unique Perks (Passive)
-
Craftsmanship Precision: Passive 25% increase in crafted clothing and tailor-based production.
-
Fiber Mastery: 20% increased efficiency when sourcing and working with rare materials, reducing production time and costs.
- Economic and Social
-
Weekly Income: 2 to 6 Silver Coins per week, depending on the quality and demand for crafted items.
-
Market Access: Ability to sell crafted goods through designated channels, potentially forming contracts with nobles or other influential figures.
-
Artisan’s Reputation: Gains social standing and increased influence in crafting circles, allowing access to special requests and rarer materials.
- Customizable Growth Potential
Choose one perk:
-
Master Weaver: 15% increased durability and enhancement potential for crafted garments.
-
Fashion Icon: 20% increased popularity and demand for custom designs.
-
Quick Stitch: 10% faster production speed without sacrificing quality.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 5
-
A Ranks: 0
-
B Ranks: 0
-
C Ranks: 0
Florist
Florists work in gardens, parks, their own shops, or other nature-based environments to cultivate and care for flowers, herbs, and plants of all kinds. They may be employed by the city to maintain public flora or work independently, earning income through the sale of flowers, herbs, or other plant-based products.
​
Benefits:
- Unique Perks (Passive)
-
Botanical Expertise: Passive 15% boost to the quality and potency of cultivated plants.
-
Natural Connection: 10% increased success rate in identifying and cultivating rare flora.
- Economic and Social
-
Variable Income: Earns between 2 to 5 Silver Coins per week through plant sales and commissions, depending on product demand and quality.
-
Market Access: Ability to sell and buy herbs, flowers, and crafted potions, with potential access to exclusive buyers.
-
Floral Influence: Gains recognition in the community, providing opportunities to collaborate on special projects, festivals, or public spaces.
- Customizable Growth Potential
Choose one perk:
-
Potion Brewer: 25% increased effectiveness in crafting potions with herbs.
-
Rare Cultivator: 20% increased chance of growing rarer plants.
-
Nature's Friend: 15% boost to nature-based spells and magic.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 5
-
A Ranks: 0
-
B Ranks: 0
-
C Ranks: 0
Technician
Technicians specialize in fields related to technology and mechanics, including engineering, computer systems, machine repair, and more. They play a crucial role in maintaining and advancing mana-technological and mechanical creations and are a field that is newly booming.
​
Benefits:
- Unique Perks (Passive)
-
Engineering Precision: Passive 15% increase in the quality and efficiency of repairs, upgrades, and mechanical creations.
-
Mana-Tech Mastery: 20% enhanced success rate when working with mana-tech.
- Economic and Social
-
Variable Income: Earns between 3 to 7 Silver Coins per week, depending on contracts, repairs, and other factors.
-
Access to Resources: Ability to procure mechanical and mana-tech materials and contraptions through connections.
-
Specialized Projects: Opportunities to collaborate on high-profile or large-scale technological projects.
- Customizable Growth Potential
Choose one perk:
-
Master Tinkerer: 15% reduced time and cost when creating or repairing mana-tech.
-
Cyber Expert: 20% increased effectiveness in hacking, coding, or digital tasks.
-
Mana-Tech Learner: 15% increase in learning and understanding Mana-Tech.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 5
-
A Ranks: 0
-
B Ranks: 0
-
C Ranks: 0
Criminal
A person who has committed or is suspected of committing crimes against the laws of a clan, city, town, or other territories. Criminals often live on the run, hiding from authorities and avoiding public exposure; to be branded a criminal, one must be proven or strongly suspected of criminal activity.
​
Benefits:
- Unique Perks (Passive)
-
Underworld Network: Passive 30% increased access to underground contacts, granting information, favors, or illicit goods.
-
Survivor's Instinct: 15% boost to evasion and escape capabilities.
- Economic and Social
-
Black Market Access: Ability to buy and sell black market goods, gaining access to illegal items and services.
-
Flexible Operations: Can operate discreetly through hidden networks to earn income, ranging from 2 to 4 Silver Coins per week based on activities.
-
Wanted Status: Notoriety can lead to potential alliances with other criminals or underground groups.
- Customizable Growth Potential
Choose one perk:
-
Streetwise: 15% increased success when navigating or negotiating within criminal circles.
-
Concealment Expert: 20% boost to stealth and hiding.
-
Illicit Crafter: 10% enhanced ability to create counterfeit or illegal goods.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 3
A Ranks: 0
B Ranks: 0
C Ranks: 0
Hunter
A person who is skilled in the hunting of animals, and/or monsters, in order to obtain food for themselves, their family, or their whole town, sometimes even to sell. This is a self-sustaining status, with the person often selling the remaining parts for income.
​
Benefits:
- Unique Perks (Passive)
-
Tracking Mastery: Passive 25% increase in success rate for tracking animals and monsters.
-
Harvest Expertise: 10% increased yield from hunted creatures and finding flora.
- Economic and Social
-
Variable Income: Earnings depend on the type and rarity of hunted creatures, ranging from 2 to 5 Silver Coins per week based on sales.
-
Market Access: Ability to sell hunted parts in local markets or specialized trading posts, with potential access to rare buyer requests for rarer creatures.
-
Sustenance Provider: Option to use hunted materials for self-sustainment or community contributions.
- Customizable Growth Potential
Choose one perk:
-
Beast Slayer: 25% increased combat effectiveness against beasts and monsters.
-
Wilderness Survivalist: 20% increased endurance and survival skills in wild environments.
-
Resourceful Gatherer: 10% increased chance of finding rare materials or creatures during hunts.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 5
-
A Ranks: 0
-
B Ranks: 0
-
C Ranks: 1
Mercenary
Mercenaries are trained combatants skilled in fighting or magic, driven solely by profit. They accept any legal job as long as the pay is sufficient, often serving as escorts, guards, or combat specialists. Most mercenaries operate with minimal loyalty, working for whoever offers the best terms.
​
Benefits:
- Unique Perks (Passive)
-
Combat Versatility: Grants a passive 25% increase in combat effectiveness when facing multiple enemies or engaging in sudden battles.
-
Cold Negotiator: 10% increased payment and benefits when accepting jobs or negotiating contracts.
- Economic and Social
-
Weekly Earnings: Varies based on contracts and missions, with potential earnings ranging from 4 to 8 Silver Coins per job, depending on difficulty.
-
Job Flexibility: Ability to accept various tasks, including combat, protection, or retrieval missions, often with high-risk, high-reward outcomes.
-
Lethal Permission: May eliminate targets that threaten their missions, even in non-ptk (permission to kill) areas, within reasonable roleplay parameters.
- Customizable Growth Potential
Choose one perk:
-
Blade Master: 15% increased skill and damage with chosen weapon type (e.g., swords, axes).
-
Tactical Insight: 10% boost to strategic planning and battlefield awareness during missions.
-
Iron Resolve: 20% increased resistance to mental manipulation or intimidation during negotiations and combat.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 6
-
A Ranks: 0
-
B Ranks: 0
-
C Ranks: 2
Adventurer
Adventurers travel far and wide, undertaking quests published by the guild to earn money, recognition, and personal growth. They operate within a structured ranking system that brings both benefits and risks, allowing for a dynamic lifestyle of exploration and challenge.
​
Benefits:
- Unique Perks (Passive)
-
Questmaster’s Fortune: Passive 20% increase in rewards from quests compared to non-adventurers.
-
Adventure’s Instinct: 10% increased chance to discover hidden paths, rare items, or secret questlines during travels.
- Economic and Social
-
Quest Access: Exclusive access to special quests or a chance to trigger one.
-
Double Gains: Earns 2x Quest Points compared to other roles, with any adventurer-led group benefiting from this multiplier.
-
Reputation Growth: Reputation and standing among guilds and adventurers improve with successful quest completions, granting access to better quests and equipment.
- Customizable Growth Potential
Choose one perk:
-
Combat Veteran: 25% increased effectiveness in combat situations due to extensive questing experience.
-
Path Finder: 20% increased success rate in navigating and surviving dangerous terrain.
-
Merchant’s Ally: 10% better trade rates and discounts when buying and selling goods.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 8
-
A Ranks: 0
-
B Ranks: 0
-
C Ranks: 5
Guild Worker
A Guild Worker handles various tasks around the guild, including cleaning, sorting paperwork, assisting adventurers, and supporting quest-related matters.
​
Benefits:
- Unique Perks (Passive)
-
Support Expertise: Grants a passive 15% boost to task efficiency and quality of work performed within the guild.
-
Quest Insight: 10% increased chance of gaining useful information or tips related to quests, adventurers, or guild activities.
- Economic and Social
-
Weekly Income: 2 to 4 Silver Coins per week, based on tasks completed and performance.
-
Resource Access: Ability to access guild-specific resources, tools, and information relevant to their duties.
-
Advancement Potential: Opportunity to grow and specialize through dedicated service, with paths leading to other roles within the guild.
- Customizable Growth Potential
Choose one perk:
-
Task Mastery: 15% increased proficiency in a specific task (e.g., paperwork, quest assistance).
-
Adventurer’s Aid: 10% increased success rate when assisting on guild-related matters.
-
Networking Prowess: 15% improved standing and connections with adventurers and other guild members.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 10
-
A Ranks: 0
-
B Ranks: 0
-
C Ranks: 4
Guild Leader
This is a permission only role
A Guild Leader oversees one of the guild’s branches in a city, managing its members, maintaining order, and ensuring the guild's prosperity and influence. This role requires significant leadership and dedication.
​
Benefits:
- Unique Perks (Passive)
-
Leadership Presence: Grants a passive 20% boost to morale and combat effectiveness for guild members when the leader is present.
-
Guildmaster's Influence: 15% increased success rate in negotiations, contracts, and deals due to their authoritative position.
- Economic and Social
-
Weekly Income: 5 to 10 Silver Coins per week, based on the guild’s performance and activities.
-
Resource Access: Access to guild resources, including special equipment, information, and training facilities.
-
Command Authority: Ability to assign tasks, quests, and missions to guild members, with a monthly allowance for one event or command decision affecting guild operations.
- Customizable Growth Potential
Choose one perk:
-
Master Strategist: 15% increased effectiveness in planning and executing guild missions or operations.
-
Artisan’s Connection: 20% increased chance to acquire rare items and resources through guild contracts.
-
Mentor’s Guidance: 15% boost to training speed and proficiency for guild members under the leader’s direct instruction.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 15
-
A Ranks: 1
-
B Ranks: 6
-
C Ranks: 10
Servant
Servants come in two main types within this world, both legally recognized. The first type is hired servants, who work for nobles or wealthy individuals in exchange for income, performing various labor tasks. The second type is forced servants (or slaves), compelled to serve to repay debts or as punishment for crimes, often without rights or pay.
​
Benefits:
- Unique Perks (Passive)
-
Obedient Training: Passive 10% increase in proficiency and efficiency when performing tasks or fulfilling assigned duties.
-
Master's Favor: Gains a 15% boost to resource access, tools, and minor perks when in good standing with their master.
- Economic and Social
-
Income for Hired Servants: Earns 1 to 3 Silver Coins per week based on the terms of employment.
-
Resource Access: Ability to use their master's resources to improve skills, tools, and knowledge related to their tasks.
-
Protection Clause: Hired servants receive a level of protection based on their master’s influence and connections.
- Customizable Growth Potential
Choose one perk:
-
Specialized Training: 15% increased proficiency in a chosen area of expertise (e.g., cleaning, cooking, combat assistance).
-
Discreet Influence: 10% chance to gain information or favors through quiet observation and connections.
-
Enhanced Endurance: 15% increase in stamina and resistance to physical exhaustion.
Growth Potential: Perks evolve through major milestones.
- Spell and Rune Limits
-
Total: 3
-
A Ranks: 0
-
B Ranks: 0
-
C Ranks: 0